Multiplayer top-down racing where staying on the track is almost as difficult as deciding whether doing so is actually the best strategy.



This was a second attempt at creating a game using Unity in preparation for the Global Game Jam.


This game works best when played with two joysticks as keyboards struggle with multiple simultaneous key presses. However, keyboard controls are below if you just want a quick demo.

Controls are:
left and right to steer, up to accelerate, down to brake/reverse and right ctrl for boost.
a and d to steer, w to accelerate, s to brake/reverse and left ctrl for boost.

Play it using one of the downloads below.


PC (zip, 10.1 MB)

Updated over 4 years ago

OSX (dmg, 11.8 MB)

Updated over 4 years ago

New post

Where to from here?

Posted over 4 years ago by Ed Bassett

Working on Dark Surrounds has given me some time to think about where this might go. Initially this was just a practice run for the 2012 Global Game Jam, but having developed more advanced techniques over the last year, I now have a few ideas on how this might become more than just a demo. I'm fairly happy with the feel of driving in the game – I placed much more of an emphasis on fun than on realism – but the environment is pretty boring. Perhaps that's to be expected given it just uses Unity's inbuilt terrain engine (and the inbuilt textures), but using the tools I've developed for Dark Surrounds, I can come up with something much more interesting.

I likely won't actively develop this for at least the next few months while I continue working on Dark Surrounds, but I'll be further developing my toolset with this in mind which should hopefully mean I can progress fairly quickly once I have some time to devote to this.

If you've played the demo above, hit me up with a comment and let me know what you think about the driving mechanics; it's very early stages for this game, so it'd be good to get some feedback before I go too much further.

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