A set of tools for creating 2.5D worlds procedurally, allowing instant feedback and endless tweakability
Procedural worlds provides a set of tools for creation of 3D meshes from a graph of interconnected nodes with full customisation of one or more cross-sections along each edge.
The graph-based approach to world building allows paths to branch and rejoin, unlike all similar 'spline' based procedural tools available for Unity. This is makes it perfectly suited to previously difficult or unachievable structures such as cave networks, rivers, branching race tracks etc.
Includes the ability to specify heightmaps, vertex colour maps and automatically places seamless textures along all surfaces without need for manual manipulation by artists.